SFMOMA GALLERY

The problem of the window

For the SFMOMA Magritte exhibition, a unique interactive portion of the gallery was built to convey the themes explored Magritte’s pictures. Each digital station employs advanced stereoscopic depth cameras, computer-vision face-tracking, and layered digital assets housed inside the frames. The entire interactive space works to place visitors inside the strange world of Magritte’s imagination simply based on their presence in front of each window.

In René Magritte’s later painting career after WWII, he used a philosophical device he called the “problem of the window” to generate new and intriguing ways of viewing the world. Magritte’s window images create puzzling paradoxes with inside and outside views. With surreal elements and events existing simultaneously with reality, they are designed to confound the viewer.

We designed and built an interactive gallery space works to place visitors inside the strange world of Magritte’s imagination simply based on their presence in front of each window.

CLIENT

SFMOMA

ROLE

Digital Design

PROJECT

Interactive Gallery

Depth cameras placed at the top of each window captures the user’s features and transports them into the unknown world of Magritte’s paintings.

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